Zumba Fitness World Party to be available for the Xbox One

xboxonecorner:

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Software developer Majesco recently announced that it would be releasing Zumba Fitness World Party for the Xbox One later this year. The game offers players the luxury of their own living room and the comfort of knowing that as they dance sweatily in front of their TVs, the only things there to judge them are the watchful eyes of their Kinect.

Billed as a cultural journey around the world, the game will doubtless feature various multicultural backgrounds paired with ethnically appropriate voiceovers. The Zumba soundtrack has on it such stars as Lady Gaga, Daddy Yankee, and Pitbull; there are about 40 songs in total. As the player’s in-game character travels around the world and dances the frenetic, sweaty aerobic routine that constitutes Zumba, the player themselves will burn up to a thousand calories per hour—roughly a steak dinner, or an entire 10” apple pie. However, if you find that you are willing to dedicate this much effort to impressing the celebrity Zumba instructors that feature in this game (featuring the likes of Beto,  Gina Grant, or Kass Martin), perhaps it is more advisable to simply start running. Outside.

The game also features two-player support on the Xbox One, presumably when you just aren’t dancing hard enough to Pitbull’s silky rhymes and need a friend to help you win.

The release date for the Xbox One is yet to be announced.

See more: http://xboxonecorner.com/


Recap: The Kinect 2.0 - This is Impressive

xboxonecorner:

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The old Kinect was already impressive enough as-is, what with its low-latency 3D imaging and gesture recognition capabilities. If the old Kinect was the Wright brothers’ first successful airplane flight, the new Kinect is an F16 screaming through the skies at Mach 2. It’s impressive, is what we’re saying.

The new Kinect comes bundled with the Xbox One. It has a fully upgraded depth sensor that is three times as sensitive as the old Kinect’s, capable of picking out the wrinkles in your shirt. The functional area of the Kinect is now wider (a 60º improvement in the field of view) and deeper, allowing for up to six people being tracked by the Kinect at once. Twin 1080p-cameras provide absurd picture quality, taking in scenes at 60 frames per second. New technology lets the Kinect count how long it takes for light to return, an operation on the order of nanoseconds.

It can now do all this in a completely darkened room, thanks to its new and powerful system of infrared sensing that can map its surroundings without any visible light.

New software developed by Microsoft, run by in-house designed hardware and architecture on the Kinect, will allow it to perform feats of skill with astonishing precision and speed. The new Kinect can measure your heartbeat at a glance, by watching the depth of prominent pulse points on your body and counting the seconds in between beats. Muscle tracking algorithms can calculate the biomechanics of your movements—how off balance you are, what parts of your body are under pressure, how much power and speed your movements carry. Skeleton mapping allows the Kinect to track hand motions, and orientation calculation plays into how a player interacts with the in-game world. Facial recognition, helped by the double HD cameras, can not only spot and identify your face, but also check if you’re engaged or not engaged and choose to ignore voice commands if they don’t seem to be directed at the Xbox One. Speaking of speech recognition, the Kinect microphones and speech recognition software help to pick out, once acclimated, your voice, from background noise or other acoustic distractions.

When Skynet becomes self-aware and begins building Terminators, the headless robot bodies will no doubt storm their nearest electronics retailer and mount Kinect 2.0s on their shoulders. And when the last vestiges of the human resistance against the machines begin to flounder, they will flee the robots with the twin 1080p cameras, perfect night vision. And they will know that, even as they run with whatever feeble power their weak legs can provide, their heartrates are being taken by the staggering capabilities of the Kinect 2.0.


Killer Instinct arriving on Xbox One (Trailer)

xboxonecorner:

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Thought it’s had its dev team entirely eviscerated and re-constituted from the shattered hopes of its former developer, Rare, the fighter game Killer Instinct will indeed arrive on the Xbox One at launch. Microsoft showed an incredibly short trailer of the new Killer Instinct at its E3 presentation, which focused almost wholly on pre-rendered cutscenes, classic catchphrases (C-c-c-c-combo breaker!) and not much else. Memorable characters like Jago and Sabrewulf are in the game, and Madcatz is creating a fight stick accessory for the title. The graphics are reminiscent of Street Fighter IV, what with the 3D-style movement in a 2D-plane; the gameplay is much improved. The game also sports streaming features via game-streaming-monolith Twitch (on top of the Xbox One’s game recording capabilities). Update: New Trailer!


“Words With Friends” might come to the Xbox One

xboxonecorner:

In yet another case of mobile app developers not knowing when enough is enough, advertising campaigns appear to suggest that the popular mobile application and blatant Scrabble rip-off ‘Words With Friends’ will be released for the Xbox One.

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‘Words With Friends” is ‘developed’ by Zynga, insofar as much as a company whose fortune derives from shameless theft of intellectual property and Farmville (which is also, unsurprisingly, an exact clone of another, older Facebook app called FarmTown) can develop something of its own. Being a word-based game, Zynga has either a) invented a new, jaw-droppingly well-designed, astonishingly intuitive way to select and place tiles, or b) will rely on the time-tested, time-wasting, and universally irritating “point and click” method as adapted for a controller with two analog sticks. Company history suggests the latter is more possible.

I look forward to the release of “Words With Friends” about as much as I look forward to contracting tetanus.

See more: http://xboxonecorner.com/


Mad Catz will be developing accessories

xboxonecorner:

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Along with its competitor Turtle Beach, gaming accessory company Mad Catz is one of the two manufacturers officially contracted with Microsoft to develop equipment for the Xbox One. Mad Catz is better known in some circles as Tritton. The official press release is rather tightfisted as far as details are concerned; presumably, they will produce Xbox One-specialized gaming headsets and connectors.

The Xbox One has updated its chat port to a new, proprietary design, eliminating backwards compatibility with old audio and mic accessories. Currently only Tritton and Turtle Beach are the only two manufacturers advertising Xbox One equipment, however, additional companies are expected to announce their Xbox One wares at the E3 Expo.


Dragon Age III coming to the Xbox One

xboxonecorner:

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Here comes another title with Roman numerals tacked on: the third installment of the Dragon Age franchise, arriving, most likely, on the Xbox One and multiple other platforms, later this year. Amazon Italy posted a product listing for Dragon Age III: Inquisition on Friday, a page that has since been removed. While the page was up, the game was classed as an Xbox One title, with no other platforms listed. An Electronic Arts representative was not immediately available to comment, presumably because they were too busy stealing teddy bears from orphans or being otherwise pointlessly evil. (I’m not the biggest fan of Electronic Arts, as you may gather.) Dragon Age III is built on the next-generation Frostbite 3 engine, which also powers the upcoming Battlefield 4, Need for Speed: Rivals, and the next Mass Effect sequel.


collegehumor:

Amanda and Marianne [Click to watch]
As making connections goes it’s pretty easy, eh?

collegehumor:

Amanda and Marianne [Click to watch]

As making connections goes it’s pretty easy, eh?


drawingisalive:

Helen Booth

HelenBooth.com



kitchen wi(n)dows

submarinedreams:

Sarah walks in while I am sitting on the kitchen floor smelling burnt cookies and tasting salt water tears. “Lina? What’s the matter sweetie?”

“I burned them. I tried so hard but I just couldn’t do it.”

She sits down next to me and I bury myself in her arms. “What did I do wrong, Sarah?”

“Hush. Lina, it’s okay.” But it’s not okay. We both know it’s not okay. “Come on, get up. Put the burnt cookies outside for the birds. Birds eat burnt cookies right?”

I try to laugh through my sniffles. “I don’t think any birds are going to eat these.”

But Sarah just smiles and stands up and her straw-colored hair swings like a million clocks. She takes the cookie sheet with her and disappears from the kitchen. It’s effortless. I swipe my hand across my face, coating it in snot and tears and smeared mascara.

When she returns I have managed to drag myself up onto a barstool. My eyes trace the cracks in the linoleum and my voice cracks. “Have you heard any news about Teddy?”

I’m not watching but I can feel her smile melt. I take pleasure in it. I don’t want to be in this suffering alone. I hold back a cruel smile. “No,” she says. “It’s been six months since I’ve heard anything.”

I know she has been keeping track of it to the day. We all do. Our perverse little reading group of men and women—mostly women—with next of kin shivering in foxholes in a war we know nothing about. Sarah flips on the television, a reassuring fable of peace. CNN is reporting on a shooting in an office building in Atlanta. The perpetrator, they claim, is a combat veteran with severe post-traumatic stress disorder.

Kiva was deployed two hundred thirty-eight days ago. I thought she looked so attractive in her uniform. I watched her throw her duffel over her shoulder and felt proud that those hands had undressed me the night before. They had erased the Maginot lines of my flesh while my insides screamed at the agony of her departure.

I never knew Teddy. Sarah contacted me after he left. She had watched him climb into a black helicopter and thrum away southward. 

“Where did they go, Lina?” There is an edge of anger in her voice. There always is when we ask that question. The edge of betrayal, of selfishness. Don’t we deserve to know?

I try to remember the curves of Kiva’s face. On the hutch, there is a photo of the two of us laughing in the rain in front of Arethusa Falls. But photos are only outlines. I have so many outlines of Kiva, like empty spaces in a sticker book. I’m tired of outlines. I want to have Kiva in three dimensions.

On the desk in the corner of the living room—I can see it from here—I have a globe. I got it from my grandmother on my eleventh birthday. It is filled with names of countries that no longer exist: United Soviet Socialist Republic, South Viet Nam, Israel, Afghanistan. I think of all of the wars that rewrote names on that map.

I wonder what Kiva is trying to rename.

“Kiva wouldn’t have burnt the cookies,” I whisper.

I imagine Sarah’s eyes looking at the top of my head. I want to believe that she is looking at me, but I hear her sniffle and I know she is looking to somewhere far away.

“What a waste of chocolate chips.”

Sarah is staring out the kitchen window, over the trees, past the scattered, fluffy clouds, and into the Robin’s-egg blue of the sky. She is imagining a black helicopter and a man with black cherry skin and a goodbye she never heard over the whir of savage rotor blades.